
Title | : | How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans |
Author | : | |
Rating | : | |
ISBN | : | - |
Language | : | Engelska |
Format Type | : | |
Number of Pages | : | - |
Publication | : | IMPACT Books (1 September 2015) |
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans Reviews
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Jag är glad med boken,
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Excelentes condiciones,ilustraciones útiles, consejos,material que necesitarás, ejemplos gratuitos, buenas guías de cartografía
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I just received my copy in the mail today, and I think this book is very well done. I was looking for something a little less rudimentary regarding Mr. Blandos process and style, but I can already tell this is going to be a go to book for many budding and aspiring young cartographers. If this book had existed when I was discovering RPGs in junior high, I think Id have developed into a better artist all around as it provides a process to explore ones own map making and drawing skills.The book seems to be written to directly address a person who is inspired by their imagination to create their own RPG world. How do you get the ideas out of your head and into a map that will help you play out the stories you want to tell? Its not necessarily written for advanced and developed map makers or cartographers, but speaks right to the heart of the need of those that have never made a map before and are bursting with ideas. The step by step methods he outlines are simple, and he takes it from an analog rather than a digital perspective. Anyone using a computer can certainly follow his outline, but he assumes his readers dont have a fancy computer program theyve somehow mastered with all its bells and whistles. This book is of pencil and paint approach, not a Photoshop recipe.It also has a LOT of visual examples. The vast majority of the book gives examples but doesnt delve into specifics: Step 1, Draw the henge. Step 2, Add detail. Step 3, Add finishing detail. It doesnt ever tell you how to draw the henge or add the details, it instead shows visual examples of how Mr. Blando does it. So there are lots and lots and LOTS of visual illustrations that are really inspirational. 30 years ago when I was in junior high, this book would have been too cost prohibitive to print. But today, its a visual treat that young people get to enjoy.My only regret (and perhaps some day Mr. Blando will write another book addressing it) is that its a little too rudimentary for advanced fantasy cartographers or fans of his work. I suspect, however, that may have had something to do with his editors and publishers.Mr. Blando creates stunningly beautiful and imaginative cartography with a very high level of detail. And probably the best thing about this book is that it helps raise ones awareness of the thinking that goes into that detail. It parses his approach out into elements that a casual viewer can use to go back and appreciate his work (and all fantasy cartography) with new eyes. Helping budding cartographers become aware of all those possible aspects to creatively express ones own imagination through artistic mapping is probably the most valuable and impacting contribution this book will make. Its going to influence a lot of beginning mappers, like similar How to Draw books have made on impressionable young artists. And ultimately thats a good thing.I recommend gifting this book to the young RPGer in your life. Theyll devour it.
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Absolutely amazing book, starts very simple and ends very complex, good to build skills over a long period of time.
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La guida allelaborazione della cartografia da gioco, fantasy e medievale. Tempi non brevi ma il fornitore è stato disponibile ad ogni richiesta.
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Ótimo livro, recomendo muito