Scan The Cave Of Time (Choose Your Own Adventure, #1) Documented By Edward Packard Readable In Audio Books
book blew my mind as a kid fantasy! science fiction! whatif! and was a major influence on my love of reading, interest in science, and all things cool.
I still have my original edition fromand recently picked up a few others at a used bookstore, Great juvenile literature. This wasn't the first Choose Your Own Adventure book I read, but as soon as I discovered that this was a series, I wanted to go back to the beginning and read them in order even though they are not in any way dependent on reading sequentially since they are independent adventures.
In this book, you as the protagonist get to choose whether you go left or right in a mysterious cave, and one of the forks leads to the past and the other one leads to the future.
Of course as a science fiction nerd I was more interested in the future, but I read all the endings, I would always tend to make my "actual" choices first and read it once through, then go back and choose things I would never choose so I could find out how it worked out.
In this first one, though, most of the choices I had to make
weren't meaningful, I preferred being given choices that introduced a moral dilemma or asked me whether I would fight or hide, but in this book we get a lot of "left or right" and "up or down" type choices where we have no hint about what could happen, which makes the process of choosing pointless.
I didn't like that some of the supersimplistic, silly situations were trying to be aweinspiring even as a kid I thought they were hollow, Also, being a little pedant, I had a problem with the premise of a secondperson book: They want me to imagine "I" am the protagonist, but they are assigning me an uncle I don't have and past experiences I never went through.
,/ Pues partiendo de la base de que no me gustan este tipo de libros, . . ha sido muy meh.
Me ha pillado una tormenta, me he refugiado en una cueva y me he caído en una especie de estanque, Me ha encontrado un caballero tonto que me ha llevado ante su rey más tonto todavía, Le he contado una mentira que no se ha tragado, y por eso me ha encerrado en una torre, Torre de la que he escapado saltando al foso, En mi huida me han acogido unos pescadores del lago Ness, después no recuerdo muy bien como llegué otra vez a la cueva esa, encontré un huevo y volví a casa de mi tío.
Y allí un científico nunca os fiéis de ellos me timó y se quedó con el huevo,
Y fin eso ha sido todo.
Pues estrellas sobre, y gracias
Ini bacanya mungkin ga semenyenangkan sitelink Rahasia Rumah Terkutuk, tapi tetap seru!
Menjelajah gua dan harus milih berbagai pilihan yang kayaknya ga berbahaya, tapi bisa membawamu ke perut monster Loch Ness atau ke masa ketika matahari padam Σ つ ʖ つ This was the first of the original "choose your own adventure" books, and I read it not long after it came out.
It was an idea whose time had come role playing games were becoming established as well that the reader of the book could become the protagonist and affect the outcome through the choices they made.
The books were wildly popular, especially among the target age group though older folks read them also, and the format has been used and modified many times since.
Today, it probably seems odd to kids that there was a time when books didn't let you choose the outcome,
With all that in mind, it must be remembered that this was a prototype, and that a lot of bugs still remained to be ironed out.
This adventure centers around a satisfyingly simple device a cave that mysteriously transports the reader to different eras in history sometimes the future, But in some ways the approach is too simplistic, The character we play is almost completely generic: we learn at the beginning that he is visiting his "Uncle Howard" near Snake Canyon, where he has hiked alone many times really, we only conclude "his" gender from the illustrations and not much else.
Presumably this was intended to make it easier for young readers to replace the protagonist with themselves, but the result is we have nothing to identify with in him.
Far too many of the choices are zerosum choices: do you go left or right, forward or back, without any guide posts as to motivations for choosing, Later examples of the genre would improve on continuity as well this one's most obvious flaw is that one goes from exploring an unfamiliar cave and having some odd experiences to referring to it as "the Cave of Time" without processing the information and coming to a conclusion about the cave's function.
Finally, in trying to pack so many possible adventures into so few pages, one is usually left with the sense that none of them are adequately developed, Later choose your own adventures could be said to have plots, this one really does not,
These criticisms aside, this remains a very fun book to read, and one can go through three or four adventures in a very short time, making it excellent for shortattentionspans.
It may not be the best example of the genre, but it remains an enjoyable one, and surely holds up well nearlyyears after its publication, more than a lot of the books that followed might claim.
According to the note at the end, the author, Edward Packard, came up with the idea for choose your own adventure while telling his children stories at bedtime, and for that, we may all thank him and his children.
The first gamebook of its kind
July
This was the first of a new genre of book, namely the game book, though it came out under the title 'Choose Your Own Adventure'.
I remember getting this book and the next book in the series for Christmas one year, and I was pretty much all over them, especially since I loved the adventure games that I had on my dad's computer this was back in the earlys.
The period in which is was released saw a change in the way that games were being played in that there was a gradual movement away from board games to computer consoles and roleplaying games.
However not many people had computers in those days, but craved a form of adventure that roleplaying games could only give for a limited period, so thus appeared the game book.
I note that Edward Packard came up with the idea while reading to his children, I suspect what happened was that his children, while enjoying the stories, wanted more involvement in the story itself, and as such I suspect he began to develop a way to allow them to chose their path through the story.
This is a very primitive version of the genre in that the description generally takes up the page and when you are given choices, you turn to the relevant pages.
Later we were to see the Fighting Fantasy gamebooks which used paragraphs instead of pages, and were generally a lot thicker, however this book would begin to change the way stories are constructed, that is until computers became ubiquitous and people could now play adventure games in their own home.
The Cave of Time has you, the hero, and you are a very generic hero so that you could imagine yourself in his place, who while out on a hike discovers a cave, so you enter it and begin to explore it and discover that it will take you back and forward in time.
There were numerous endings, and there was no actual correct ending, unlike Fighting Fantasy where the correct ending is the last paragraph in the book, However the endings that you arrive at are all dependant on the choices that you make during the story, One particular ending that I remember was the one where a UFO lands on a prairie and leaves behind a couple of humans, suggesting that this was how humanity first arrived on Earth.
Personally if I was going down that route I would be a lot more sophisticated than that namely because I would have humanity as being the remnants of a colony established on Earth and then disconnected from the rest of their people.
Later the first book in the series would be replaced by another book called the Abominable Snowman, and I am not really sure if I ever read that one.
In fact I am very vague about which ones I actually read, though I did really enjoy this one and went out of my way to try and get as many of the others that were available.
However there are overof these books and I think I tapered off at around, Ah, Choose Your Own Adventure, that paper bridge between thatth grade fantasy map see my Hobbit review and my lifechanging discovery of Dungeons amp Dragons in theth grade.
Some of them were great, some punishing, some arbitrary, but they revealed to me for the first time that I could make choices and that they had immediate effect the course on my fictional reality.
For a kid whose home life felt largely hopeless and inescapable, the empowerment of making my own way by the power of my own choices and facing consequences traceable directly to my decisions, wow!
While daytoday reality seemed to deal out arbitrary, unpredictable punishments regardless of my actions, here was a place where I could experiment and learn and grow in safety and if I was punished there was always a why.
De mis primeras lecturas de la infancia, . . La recuerdo con gran cariño porque lo leía antes de ir a dormir y soñaba con ese mundo al que mis decisiones me llevaban, . . Totalmente recomendable para todas las edades! PopSugarReto: Libro “elige tu propia aventura”
Me divertí mucho eligiendo diferentes finales, sobre todo el primero que ni tiempo me dieron de avanzar cuando ya me habían sacado del juego xD Choose my own adventures is one of my most favorite series ever!!! The adventures, the mysteries, the thrills of choosing something wrong, the uncertainties and possibilities.
. I love them all. Lorong Waktu is the first of the series, I've read the translation version and the old school vibe made this book more memorable i feel sentimental when reading it : I hope Gramedia will republish this series.
I will definitely collect them again and will pass them down to my kid!! What fun! I used to love these books as a kid and I ran across it in a box of donations at work.
Just had to read it, I went though every possible scenario, A book like this must be hard to write with all of the possible connections and choices, I'd love to see the planning diagram! I might see if I can track down more, I'm hooked all over again and I'm over, Sheepish grin Okay, I was reading another review and these books were mentioned, I know I'm taking a trip down memory lane of Jr, High reading with "Sweet Valley High", "Nancy Drew" and now these, These were great! I devoured them, In the end, Mom wouldn't buy the bazillion set probably not a bad idea, but I checked them all out from the library, I remember reading it through the first time, then again with different choices and finally from cover to cover to catch it all, Brilliant! I'd read several of these as a child but never realized there were so many!
This wonderful series taught me early on there is no right answer in life.
Highly recommended for preteens and young adults, First time reading thest ever Choose your own adventure book, The Cave of Time, And, it was ok. Super simple even for a CYOA book, Didn't really go anywhere, just entered, found I was in the Ice Age then went home again, Not as fun as the cover would have you believe, First in the series, and a decent book, Unfortunately, it suffers from toomanyendings syndrome, an ailment a lot of the early books had, There simply aren't enough pages for the author to flesh out very compelling storylines, On the other hand, these books have a larger variety of events to take part in, It all comes down to what you prefer, Personally, I find theendings standard found in the Give Yourself Goosebumps series to be the best compromise between choice and plot,
The quality of writing isn't stellar, but it works, The story is cast in a rather mysterious light due to the conservative amount of details, The drawings fit, but nothing amazing,
Pretty forgettable entry on the whole, but still worth reading, An amazingly fun and hilarious series! I recommend this series not only to the age group they are meant to be for, those from ageyears old, but to everybody else, too! I find them laugh out loud funny to read and I am in my mid's.
The illustrations are wonderful, and theor so endings that you can pick to end the story are so cutely done, I didn't mind flipping about the books in the series and finding out, depending on the choices I made every two pages or so, how I died this time or if I won or got lost or how I killed my friends or the bad guys!.