Chen
ΦBK, MIT,
Coauthor
From the publisher: "Serious Games: Games that Educate, Train, and Inform" will help game developers learn how to take what they've learned in making games for fun and apply it to making "serious games": games for education, training, healing, and more.
It will provide an overview of all of the major markets for serious games, This overview will include examples of what has been done with video games in these markets, and what is anticipated in the future, including market scope, goals of each emerging market, game types offering greatest potential, the shortest route to market by category, development budgets by category, and barriers for developers to consider.
Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more, "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games, Explore the numerous possibilities that serious games represent such as the ability to teach military training in a nonlethal environment and the ability to convey a particular political viewpoint through a game's storyline.
You'll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, nonprofit organizations, religious groups, and activist groups.
Discover the goals of each market, the types of games on which they focus, and marketspecific issues you need to consider, Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games, "Serious Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainmentbased games richer and more meaningful.
Outstanding. The authors did a solid job of exploring the history, present state when written, and future possibilities of using computer games for serious purposes as the title says, to educate, train, and inform the distinction as used here is that education imparts information, training imparts skills, and informing imparts values or viewpoints.
It was
written in, but is current and relevant inif anything, developments in the years between have followed the trends foreseen by the authors, I'd recommend this for readers interested in developing video games, in education and/or training, in helping shape public opinion and policy, and in my own field, psychotherapy.
David Michael is a software developer and a writer, Some days, hes a writer and a software developer, Other days, hes an amateur photographer, Because, really, who is the same person every dayDavid is the designer and developer of The Journal sitelink www, davidrm. com/thejournal/, personal journaling software for Windows, He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development, David blogs about writing at Guns Magic sitelink www, gunsandmagic. com. He even posts free fiction there, David lives with his wife and kids in Tulsa, Oklahoma, David Michael is a software developer and a writer, Some days, hes a writer and a software developer, Other days, hes an amateur photographer, Because, really, who is the same person every dayDavid is the designer and developer of The Journal sitelink www, davidrm. com/thejournal/, personal journaling software for Windows, He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development, David blogs about writing at Guns Magic sitelink www, gunsandmagic. com. He even posts free fiction there, David lives with his wife and kids in Tulsa, Oklahoma, sitelink.
Acquire Today Serious Games: Games That Educate, Train, And Inform Drafted By David R. Michael Disseminated As EReader Version
David R. Michael