Capture Clue: Candlestick Prepared By Dash Shaw Script

just love Clue. This was such a fun quick read, but the puzzles were so fun to do! Such an interactive way to tell the story, Mystery is fine. Some of the characters are drawn inexplicably cartoonish, While other characters are drawn normally I love everything Clue related, This is a fun read and really neat graphics, I also really enjoyed the Q amp A session at the end and also how he told the history behind the board game, Recommend for any Clue fan! Probably too smart for me, I think I'd enjoy it more on a second reading, but, . . Very cool. Love the style. amei a liberdade e os experimentos do autor brincando com o mundo de Detetive, o segundo capítulo foi o que me ganhou, mas as cinco estrelas vão pra resolução, que achei esquisita e incrível e que pode maravilhar ou enfurecer quem estiver lendo.
bem bom Shaw has taken the classic Clue board game and created a story based on the characters, There are clues dropped throughout and there are puzzles to solve that will help the reader discover the ultimate culprit, But it isn't just a matter of saying "Colonel Mustard in the billiard room with the lead pipe, " There are several murders and it isn't necessarily so that they all were committed by the same hand, So watch out for red herrings and false villains,

So I went down an online rabbit hole searching for an ecopy of Nancy Drew and came up with this graphic novel based on the mystery board game.
The plot is basically okay and the mystery is pretty good for story length, But I don't really think Shaw has captured the feel of either board
Capture Clue: Candlestick Prepared By Dash Shaw Script
game or themovie, Which may have been the pointbut for those of us who grew up on the game and who really enjoyed the movie, it was a bit of a letdown.
It seemed a bit odd for Shaw to give us a whole essay at the end where waxes nostalgic about playing theversion of the game the version I myself played for years and then to miss the mark in creating a story about it.


First posted on my blog sitelinkMy Reader's Block, This book is such an enjoyable read and such a perfect blending of art and story that I won't even mention the fact that the last five pages really trip and slam their face up against a cinder block wall.
It kinda feels like Shaw thought he had a whole entire issue left to wrap things up, but then realized, nope only five pages left! But, like I said, I'm not even going to mention that.
Dash Shaw es de esos tipos a los que siempre hay que prestarle atención, Aún manteniendo un estilo reconocible, en cada nueva obra se nota una búsqueda por transitar nuevos caminos estéticos para explorar la narrativa secuencial,

Clue: Candlestick es una miniserie denúmeros en la que, como su título la delata, Shaw se mete en el universo del famoso juego de mesa.
Cada uno de los personajes, así como las locaciones y los objetos usados para los asesinatos, son los mismos del Clue, y Shaw plantea la historia de tal manera que el lector podrá ir "jugando" a deducir quién es el asesino a medida que avanzan las páginas.


La cantidad de recursos narrativos que Shaw despliega dejan en claro que estamos ante un autor súper talentoso, de referencia obligada para todo el que quiera saber qué está pasando en los márgenes del cómic gringo más mainstream.
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Grade: A Dash Shaw's artsy and experimental graphic novel adaptation of the "Clue" tropes it's hard to call any adaptation of "Clue" part of the same story or franchise, since it's just a series of names, items and locations is much cooler and more stylistically ambitious than theminiseries.
However, with so much ambition it's hard to pull off everything attempted,

Shaw's main writing style deployed throughout is an Alison Bechdelesque blend of NPR prose, comic tropes and loosesaltcomic aesthetic, This portion works much better than the inserted "New Yorker" type panels, the use of "do it yourself" puzzles stuck into the narrative, or the Watchmenesque inserts of prose at the end of each issue.
I won't deny that I enjoyed "Candlestick," but I can't imagine feeling much of a desire to revisit it, Sometimes books look cool but if they are based on a video game, I just won't read it, It must be a bias I have, lol,
Here, Dash Shaw made a graphic Novel based on an old board game,
how hilarious is that Probably the most brilliant piece of adaptation I have ever read.

Dash Shaw creates a dazzling showcase for his designing talents, an intriguing cast of characters, funny dialogue and clever references, and a pretty solid murder mystery.
Also, he does all of this while making a pretty faithful adaptation of a freakin' board game!
The panel designs in this comic are some of the best I've seen anywhere.
They play a vital part in the storytelling, Speaking of storytelling, Shaw manages to inject a few poignant notes about art, feminism and the nature of collections and collectors into the murder mystery, He simultaneously weaves some interesting relationships that develop in unexpected ways, between people who are at their core stock characters,
If all that sounds like a lot, don't worry! You can just focus on the fun twists and turns, or play the little games that Shaw sprinkles throughout the three chapters.
If you're really smart, you can solve the mystery before the story gets to its end, I'm only giving thisbecause while the story was good, the artwork just killed it for me, This is NOT the artist that should have been commissioned, The characters are, quite frankly, painful to look at, They look absolutely haggard, dumpy, and unlikable and when there are those odd moments where humor is shoved in, it's done so clumsily and doesn't result in any real laughs because the illustrations are just sucking the life out of the story.


The other thing that really grates me about this work is that neither the editor or artist had any real good memories or love for Clue.
And neither of them liked the movie,

Let me stop you right there, gentlemen, and say how effing dare you,

If you cannot see the brilliance and wonderful comedy that that movie exhibits, than you have absolutely no business writing this story,

If you're a true fan of Clue, do yourself a favor and read the other graphic novel that recently came out based on the game.
This one is just a huge disappointment, This this was a weird one for me, There were a lot of stylistic choices throughout that I just wasn't too familiar with, It felt less like a comic series / graphic novel and more like a series of art pieces showcased in a museum with a plot linking them together.


Now just because I wasn't familiar with the style of this work, that doesn't mean that I didn't enjoy it, I honestly can't say that there was nothing noteworthy about it, because the approach behind the entire thing is noteworthy in itself, It's just hard for me to find the words to express my thoughts on it, which is probably because there was a lot of emphasis using abstract visuals which is itself a different art form than a novel.
This was a hybrid of a mystery novel and an art gallery,

There were some great references one in particular tying in another game with arguably more notoriety than Clue by a small margin, It had a good range of representation among the characters, It also dealt with some dark topics that are far more psychological than I've seen in any other licensed Clue product, Needless to say it was definitely a new experience that I wasn't expecting,

I recommend going into this with as few preconceived notions as possible and to keep an open mind to an artistic style that you may not be familiar with.
I can't give itbecause it didn't enthrall me the way other works have, but it definitely deservesfor a fresh new approach on a classic franchise.
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